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Fsdreamteam kjfk crack
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  • Photoreal ground with seasonal variations.
  • Vegetation that reacts to seasonal changes, with customized snow-covered trees in winter.
  • Intensive use of LOD techniques in order to offer the best possible performances.
  • Use of the advanced material properties in FSX, like bump and specular mapping.
  • Native animated inverse-kinematics based jetways in FSX.
  • Ground terrain seamlessly integrated with Flight Simulator.
  • Fully customized ground and runways in high resolution, DX10 Compatible.
  • This means, by buying one version, you will automatically get the other for free, since activation and serial codes are shared between FSX and Prepar3D. The product is sold as 2 Products in One. It's has been created with great attention to visual quality and performance, using the latest available programming techniques. Given the quality of their more recent work It would perhaps be nice to see DD revisit their NY airports perhaps and give them a lick of paint, their recent RJAA scenery is really first-class.Īt the end of the day in my view most addon scenery is at least better than default scenery (at least for v4), and for some airports I still use unsupported FSX-Era Scenery due to a lack of any newer versions, so I guess it depends to a certain extent on your own standards for visual complexity.New York JFK Airport V2 ( see the Wikipedia article here ) is a scenery developed for Microsoft Flight Simulator X (FSX) and Loochkeed Martin Prepar3D.

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    I 100% agree with this, I remember a lot of these older sceneries looked fantastic closer to release but technology has moved on and my FSDT and DD airports look very dated in comparison to the new FlyTampa and Orbx sceneries (I flew into Orbx's ESGG the other day and that scenery is absolutely beautiful along with the one for ESSA).

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    mega hubs like KJFK, KEWR, KDFW, KLAX, plus a modern-looking EGLL for P3D, but I think that it's very unlikely any time soon. Would be very happy if someone were to develop some of the U.S. With an extra 5 or more years of improved tech, it's not fair to compare scenery that was originally designed for P3D v3 or earlier to what can be achieved in P3D v4.4 or later.ĭD's and FSDT's older US airports were good at the time, but the promo photos should easily give away that they are old tech before you purchase them. There are a couple of other developers who are very good, but not quite at these developers' level. Flightbeam, FlyTampa, Jo Erlend Sund (EDDK for Aerosoft) and Marcus Nyberg (anything Swedish for Orbx) have pushed the boundaries of what airport sceneries should look like since PBR became a thing in P3D.įull of intricate details, realistic-looking reflectivity, high quality textures, lots of movement (animated vehicles and people, both airside and landside) *and* with good to excellent performance for larger airports.











    Fsdreamteam kjfk crack